#pragma once

#include "baseTypes.h"
#include <btBulletDynamicsCommon.h>
#include "Physics.h"
#include "BaseShape.h"

class Cube : public BaseShape
{
public:
	Cube(void);
	~Cube(void);

	virtual void Update(float_t argDelta);
	virtual void Draw() const;
	virtual void Draw2D() const;

private:
	// Physics entity
	float_t topColor;
	
};

